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Showing posts from June, 2020

Seams

Seams edge i n your 3d mesh marked as a seam for uv unwrapping. a seam is defined.  the line formed by sewing together pieces of cloth, leather, or the like. SOURCES: dictionary.com/browse/seams https://artisticrender.com/the-definitive-tutorial-to-uv-mapping-in-blender/

Issue: Can't "Bake Data in version 2.83

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Image Source: https://blender.stackexchange.com/questions/181405/why-i-cant-see-bake-data-on-my-blender-2-83 Scroll to the bottom inside the domain settings to the Cache menu, switch the type to "Modular". In version 2.83, the default cache type was changed to "Replay". This just means that the simulation will take action when you press the play button. SOURCE: https://blender.stackexchange.com/questions/181405/why-i-cant-see-bake-data-on-my-blender-2-83

Fundamentals: Principal BSDF

Principal BSDF  - Main shader in Blender

Fundamentals: Pink

Pink is a sign from blender that a texture is missing

UV Sync Selection

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UV Sync Selection

Using Seams

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Seams will adjust UV Texture layout Hit CTRL+SHIFT while in edge mode to select edges to mark seam With SEAMS Without SEAMS Overview: Seams will organize the UV Layout by splitting the object's map into parts. As you can see above, the monkey's head with seams was split into two evenly when we were in edge mode and selecting all those edges.

Uwrapping UV

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In UV Editing tab hit "U" and select "UV Unwrap"

Essential Hotkeys

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Image Source: https://cheatography.com/henriqueog/cheat-sheets/blender-full/ Essential Hotkeys CTRL+Z - Shaded, Wireframe, Render (options of seeing 3D Objects CTRL+C - Copy CTRL+V - Paste W - Select Shift+G - Group Selected Objects Alt+G - Ungroup G - Move R - Rotate W - Select Box S - Scale T - Transform U (while in UV Editor) - Unwrap X (while hovered over obejct - Select "Delete" CTRL+J - Combine

UV Texturing

SOURCE: https://docs.blender.org/manual/en/latest/editors/uv/introduction.html The best analogy to understanding UV mapping is cutting up a cardboard box. The box is a three-dimensional (3D) object, just like the mesh cube you add to your scene.